Feel the rain with a 360 degree VR application!
Q. Disney Research has developed a 360 degree VR application to produce what effects?- Published on 07 Nov 16a. Sense
b. Intuit
c. Feel
d. None of the above
ANSWER: Feel
Disney Research has developed a 360 degree VR application using a chair to provide bodily sensations enabling users to add customisable feel effects.
- This includes the falling rain or the beating heart.
- VR has seen a renaissance in recent years as advancements in computer graphics, computing platforms and seamless flow of information between hardware and software in an effective way.
- Current VR systems provide buzz-like haptic sensations through hand controllers.
- Technology also exists for richer sensations and users can select from a wide range of sensations.
- The haptic playback and authoring plug-in developed by researchers connects the VR game engine to custom haptic devices.
- This allows users to create, customise and associate haptic feedback to events triggered in a VR video game engine.
- Haptic definition called VR360HD was developed and tested using a consumer headset and Disney Research’s haptic chair.
- The chair features a grid of six vibrotactile actuators in the back and two subwoofers or shakers in the seat and back.
- The grid produces localising moving sensations in the back, while the subwoofers shake two different regions of the body and create a sensation of motion.
- Users can select from a library of feel effects,assembled and tested by Disney Research.
- Feel effects are identified with rain, pulsing or rumbling, and can be adjusted to anywhere from light to heavy rainfall.