Implementing the OOP concept of inheritance with JavaScript

          

Implementing the OOP concept of inheritance with JavaScript


Book Excerpt: Object-Oriented JavaScript

>What encapsulation, inheritance, and polymorphism mean
>How JavaScript functions work
>How to use anonymous functions and closures
>How to read a class diagram, and implement it using JavaScript
>How to work with JavaScript prototypes
>How the execution context and scope affect the output of JavaScript functions
>How to implement inheritance using closures and prototypes
>What JSON is, and what a JSON structure looks like
This chapter excerpt from Microsoft AJAX Library Essentials by Cristian Darie, Bogdan Brinzarea, is printed with permission from Packt Publishing, Copyright 2007.

Inheritance using Closures and Prototypes

There are two significant techniques for implementing the OOP concept of inheritance with JavaScript code. The fi rst technique uses closures, and the other technique makes use of a feature of the language named prototyping.  

Early implementations of the Microsoft AJAX library made use of closures-based inheritance, and in the fi nal stage the code was rewritten to use prototypes. In the following few pages we'll quickly discuss both techniques.

Inheritance Using Closures

In classic OOP languages such as C#, C++, or Java, you can extend classes through inheritance. Closure-based inheritance is implemented by creating a member in the derived class that references the base class, and calling that member. This causes the derived class to inherit all the base class members, effectively implementing the concept of inheritance.

To demonstrate this technique, we'll implement two classes: Car and SuperCar. The Car class constructor receives a car name as parameter, and it has a method named Drive(). The class SuperCar inherits the functionality of Car, and adds a new method named Fly(), reflecting the additional functionality it has in addition to what Car has to offer. The diagram in Figure 3-6 describes these two classes.

Rember that in JavaScript the implementation of a class diagram can be achieved in multiple ways. The code refl ects the concept of the diagram, but not also the implementation details, as the C# code would. Here's a possible implementation of Car and SuperCar:

<script type="text/javascript">
// to be used as the Drive method of Car
function Drive()
{
document.write("My name is " + this.Name +
" and I'm driving. <br />");
}

// class Car
function Car(name)
{
// create the Name property
this.Name = name;
// Car knows how to drive
this.Drive = Drive;
}

// to be used as the Fly method of SuperCar
this.Fly = function()
{
document.write("My name is " + this.Name + " and I'm flying! <br />");
}

// class SuperCar
function SuperCar(name)
{
// implement closure inheritance
this.inheritsFrom = Car;
this.inheritsFrom(name);
// SuperCar knows how to fly
this.Fly = Fly;
}

// create a new Car and then Drive
var myCar = new Car("Car");
myCar.Drive();

// create SuperCar object
var mySuperCar = new SuperCar("SuperCar");

// SuperCar knows how to drive
mySuperCar.Drive();

// SuperCar knows how to fly
mySuperCar.Fly();

</script>

Loading this script in a browser would generate the results shown in Figure 3-7. It can be tested online at http://www.cristiandarie.ro/asp-ajax/JavaScriptClosureInheritance.html.

 

The exercise demonstrates that inheritance really works. SuperCar only defi nes the capability to Fly(), yet it can Drive() as well. The capability to Drive() and the Name prop erty are inherited from Car.

At the fi rst sight the code can look a bit complicated, especially if you're a C# veteran. The Drive() and Fly() functions aren't defi ned inside Car and SuperCar, as you'd do in a C# class. Instead, we stored these methods/functions in the global context, and referenced them in Car and SuperCar, to avoid the memory leaks that were discussed earlier in this chapter. You can, however, defi ne Drive() inside Car, and Fly() inside SuperCar, without losing any functionality.

If you comment the execution of this.inheritsFrom(name) from SuperCar, it won't inherit the capabilities of Car any more. If you make this test in FireFox, you'll see the following eloquent error message in the Error Console window of Firefox:


The problem with the presented inheritance solution is that it's not very elegant. Writing all functions and classes in the global context can quickly degenerate into chaos; and things get even more complicated if you want to have classes that have functions with the same name. Needless to say, this isn't something you need to be dealing with when writing your code. Luckily, JavaScript has a very neat feature that allows us implement inheritance in a much cleaner way: prototyping.

Inheritance Using Prototyping

Once again, prototyping can help us implement an OOP feature in a more elegant way than when using closures. Prototype-based inheritance makes use of the behavior of JavaScript prototypes. When accessing a member of a function, that member will be looked for in the function itself. If it's not found there, the member is looked for in the function's prototype. If it's still not found, the member is looked for in the prototype's prototype, and so on until the prototype of the implicit Object object.

In closure-based inheritance, the derived class inherits the base class methods and properties by "loading" them into itself. Here's the code again for your reference:

// class SuperCar
function SuperCar(name)
{
// implement closure inheritance
this.inheritsFrom = Car;
this.inheritsFrom(name);
// SuperCar knows how to fly
this.Fly = Fly;
}

When implementing inheritance through prototyping, we can "load" the base class properties and methods by adding them to the derived class prototype. That way, an object of the derived class will have access to the class methods and properties, but also to the base class methods and properties since they exist in the derived class prototype. To successfully implement prototype-based inheritance with JavaScript, you need to:

  • Add a base class instance to the derived class prototype property, as in SuperCar.prototype = new Car(). This creates Car as SuperCar's prototype.
  • The prototype property has a constructor property that needs to point back to the function itself. Since now the SuperCar's prototype is a Car, its constructor property points back to the constructor of Car. To fi x this, we need to set the constructor property of the prototype property of the derived class to the class itself, as in SuperCar.prototype.constructor = SuperCar.
  • Create the derived class constructor, and call the base class constructor from there, eventually passing any necessary parameters. In other words, when a new SuperCar is instantiated, its base class constructor should also execute, to ensure correct base class functionality.
  • Add any additional derived class members or functions to its prototype.

This is so very complicated! In practice you'll fi nd that the code doesn't look that scary, although the complete theory is a little more complex than this. A nice article describing a few additional theoretical aspects can be found at http://mckoss.com/ jscript/object.htm.

The new implementation of Car and SuperCar, this time using prototypes, is the following, with the inheritance mechanism highlighted. The Drive() and Fly() methods have also been created through prototyping, although the old version using closures would work as well. The code can be checked online at http://www.cristiandarie.ro/seo-asp/JavaScriptPrototypeInheritance.html.

<script type="text/javascript">
// class Car
function Car(name)
{
// create the Name property
this.Name = name;
}

// Car.Drive() method
Car.prototype.Drive = function()
{
document.write("My name is " + this.Name + " and I'm driving. <br />");
}

// SuperCar inherits from Car
SuperCar.prototype = new Car();
SuperCar.prototype.constructor = SuperCar;

// class SuperCar
function SuperCar(name)
{
// call base class constructor
Car.call(this, name);
}

// SuperCar.Fly() method
SuperCar.prototype.Fly = function()
{
document.write("My name is " + this.Name + " and I'm flying! <br />");
}

// create a new Car and then Drive
var myCar = new Car("Car");
myCar.Drive();

// create SuperCar object
var mySuperCar = new SuperCar("SuperCar");

// SuperCar knows how to drive
mySuperCar.Drive();

// SuperCar knows how to fly
mySuperCar.Fly();

</script>

Here, instead of creating a Car instance in SuperCar's constructor, we declare Car as SuperCar's prototype.

Related Links
Test your Oops knowledge with our multiple choice questions!
Object Oriented Programming Interview Questions

What is object oriented programming (OOP)?

The object oriented programming is commonly known as OOP. Most of the languages are developed using OOP concept. Object-oriented programming (OOP) is a programming concept that uses "objects" to develop a system.........

What are the various elements of OOP?

Various elements of OOP are.........

Explain an object, class and Method.

An object is an entity that keeps together state and behaviors. For instance, a car encapsulates state such as red color, 900 cc etc and behaviors as 'Start', 'Stop' etc., so does an object...............

Define Encapsulation and Information Hiding in OOP.

Encapsulation means keeping actions and attributes together under a single unit. This can also be understood using a motor bike example. A bike has actions such as 'switch on light', 'horn' etc. and attributes such specific color, size, weight etc..............

Explain Inheritance and Polymorphism in OOP.

Inheritance concept in OOP allows us to create a new class using an existing one. It also allows the new class to add its own functionality............



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What is the difference between Classic Inheritance & Prototype Inheritance?

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