The Benefits of Expression Blend
Besides working with a really cool product, you will probably inadvertently
start using more and more cutting edge applications to keep in line with the
requirements of not only Visual Studio, but also the changing landscape of the
.NET Framework and the various operating systems.
You will also pick up new, fresh ideas for designs and methods of working
because you will see how working with Blend and WPF has inspired others to
reach for new ground in ease-of-use control designs. Expect to see user
experience discussions increasing. Those discussions should also generate
greater understanding of what is important, as opposed to what was never
perceived to be so.
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By: Brennon Williams
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Reproduced from the book
Microsoft Expression Blend Unleashed
. Copyrightã 2008, Pearson Education, Inc., 800 East 96th Street, Indianapolis,
IN 46240.
Blend will have different levels of engagement for the different types of roles
played by those who use it. Interactive designers will use it for one purpose,
while a developer will use it in an entirely different manner. In the following
sections, try to see how Blend may or may not work for you in some areas and
how it might be well-suited to helping in others.
The XAML Architect’s View
The XA will get most of the praise from the commissioners of a project. After
all, they (the commissioners) don’t care if an application can split a call
into 16 threads to speed up a data return by 0.0005 milliseconds. Most of the
time, the big boys and girls (e.g., managers and directors) have no fundamental
understanding of what it is you are doing or how it will help with their
business. The most important issues to them are higher productivity within
their workforce, a strong presence of professionalism, and brand projection.
Higher productivity brings enormous cost benefits, which can, by themselves,
justify the cost of development.
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Perhaps the biggest benefit to a XAML architect is greater responsibility in
projects which usually (not always) end with the XA earning more money then a
standard developer or designer. XAs need to be able to speak different
languages (designer and developer) effectively and act as a mediator between
the designer and developer camps. Translating requirements and understanding
the designers’ vision will enable an XA to make sound architectural judgments
about the requirements of the user interface layer.
In any environment in which the power base changes from designer to developer
and back, the XA will have the benefit of being in both camps. Even if the XA
can’t perform as a developer, just understanding their language and concerns is
enough. As long as the XA can appreciate and ultimately implement the visual
goals of an interactive designer, the XA will see his or her Christmas card
list expand!
Blend, along with Visual Studio, will absolutely be the tool of choice for the
XA because the workflow between the two products will enable him or her to make
quick decisions, test updates, and merge new resources into a solution. Blend
becomes more of a XAML management tool for the XA than a visual design
interface.
The Interactive Designer’s View
Some day designers and developers will recognize the fact that unless the user
sees it happen on the screen, they will never be 100% sure it actually has
happened. What I am talking about is simple user psychology. As an example, I
ask you: How many times have you clicked on the Add to Basket button on a
website and then had to go check the basket because you were not entirely sure
your goodies went in there? With Blend, you can show the user, the item
actually flying across the screen and into the basket to dispel any concerns,
negative thoughts, and bad experiences that the user may ordinarily have.
I know that is a very simple example—and one that could be overcome using some
special DHTML or something else wonderful. But this problem has been part of
the user nightmare that interactive designers have been trying to stem, with
only moderate success, for years, mainly due to project budgets (time/cost
ratio).
An interactive designer might want to get down and dirty with some coding, not
so much that the vein in her head will pop, but just enough to make sure the
control(s) and/or UIElements perform as they are designed to.
That same designer might want to show some empathy and allow users to apply
different control schemes and colors to allow them to feel where they are and
how they are doing with the application. With Expression Blend, the interactive
designer has the freedom to design a control that can show, for example, an
ordered list of movies in thumbnails, ensuring that the listing is displayed in
the application so that it fits with the overall continuity and visual
perception of the project and the vision for the application.
The interactive designer also wants to be able to use his or her favorite
graphic design package to create masterpieces of style and then export them
into Blend. In this way he or she can ensure that design elements actually look
like they are supposed to instead of having to ask a developer to try to make
the elements look like the image the interactive designer just printed out.
Designers want to be involved much more in the lifecycle than they are at
present. With the power to create fully functioning prototypes with Blend,
which therefore expedites production lifecycles, the importance of the
interactive designer’s role is moved much higher up the food chain.
Going back to the games industry, interactive designers and graphic artists are
the super stars, not so much the coders. Interactive designers take a leading
role to ensure that the entire application is smooth in its appearance and that
every animation, the music, and the fonts in the menus all come together as a
perfect match of design integrity.
The Coder’s View
I am sure that some of you reading this book as developers have, at one time or
another, been told by a project manager or IT director that the application you
have slaved over just does not look like the application they envisioned or
were sold on. Another common concern is that test users complain about the time
it takes to perform a certain task after taking numerous steps in order to
navigate a complex screen. It’s possible that your application has used
controls from various third parties and that they just don’t fit the overall
visual perception because you can’t modify the appearance or style of those
controls. Even Microsoft still distributes controls like the CLR TreeView
control that doesn’t support transparent background colors. These are all very
common issues relating to large application development solutions where designs
are always changing to address functional, presentational, or usability issues.
Such issues most often occur in Agile environments, because development cycles
are short, fluid, and incremental. Developers are often hamstrung by strict
adherence to timelines in which they must provide functionality and
maintainable levels of bug fixing. As a result, the user interface often gets
the least attention, which leads to the poor user experience I keep talking
about.
Blend means that developers can finally just focus on making sure that code
functions as it is required to in a specification. Their objects get a value
in, and then they make sure the correct value goes out. It’s as simple as that.
The developers can even test the object code to make sure someone else doesn’t
change the designed functionality. You can be guaranteed a format or a value
type every time. The interface can either be designed around that format, or,
preferably, the coder’s objects can be designed by what they are required to
input/output.
A lot of middle tier and backend developers will be extremely pleased that they
no longer have to think about the user interface—nothing scares them more. They
can just get on with coding and even help with the logical client layer, all
without ever seeing the UI that they are developing for. They also have the
added bonus of being able to apply unit testing to the logical layer, which
fits in well with the psyche of the nonUI developer.
The Workflow
Traditional workflow in the development lifecycle has always depended on the
development company’s work practices and is based on whether they use standards
to ensure quality products. Not all businesses do, and some even think they are
not big enough to go to the trouble. As a single developer, I always use
standards in my everyday work to ensure that I can provide not only quality
results, but also auditable paths of my work to my clients.
You may, at present, be involved with designer and developer teams. Perhaps a
move to a new job at a new company in the future will put you in this position.
Either way, it is important to understand how this designer/developer workflow
is supposed to work.
I have previously stated how Blend will significantly reduce the production time
on solutions; but until you understand the time periods that will be removed,
it is hard to see that becoming reality. Many interactive designers have their
own methods of producing mock-up applications or prototype designs. Some choose
to use animated environments such as Flash, some use PowerPoint, some use
Visio, and others like to create traditional storyboards to indicate how they
see the interface working. End users are then brought in to give initial
feedback. Refinements are then made based on this research.
This design process allows the interactive designer to spot user workflow issues
and other process improvement opportunities that are vital to an application
being accepted by the end user. The process, called the blueprint, may also
require a variety of diagrams: a structural diagram (or application map), a
process diagram to provide architects an essential view, and sometimes a
wireframe diagram to illustrate how different screens will appear.
The only problem with the blueprint now is that almost all the work done during
its creation process is wasted when it comes time to actually develop the
solution. Developers may (and it’s not always the case) be able to use some of
the visual assets created, the static images and the color palettes; but they
certainly won’t be able to use any animation sequences or event-driven
reactions that are so crucial to informing the user of what has occurred.
Remember the Add to Basket scenario?
Applications like Flash, Visio, and PowerPoint, when used in the interactive
design context, are purely conceptual, whereas Expression Design, Expression
Blend, and Visual Studio are production tools. Using the production tools, you
can reach the end goal a lot quicker and the integrity of the design can be
controlled and maintained by the designers instead of the developers.
Using Blend to deliver the blueprint now means that the interactive designer is
creating the actual user interface that will be present in the end product.
Blend provides all the tools necessary to deliver the animation of objects,
providing the rich user experience end users crave; and perhaps more
importantly, Blend provides a separate layer of development that the code
developers never really need to modify or be involved with.
The workflow between Blend and Visual Studio allows the interactive designer to
quickly test object implementations in the data binding scenarios and
customized controls that are present in many applications.
The interactive designer along with the XAML architect, then, have the ability
to accurately describe the required object model to the development team, which
will, in most cases, provide a base object model with testable methods. That
allows the interface to provide data, as well as test data being returned, all
before the majority of the backend code is written.
The End User or Client
End users always want simplicity. The Chinese discovered thousands of years ago
that it was simpler to remember topics or points of interest when those topics
were displayed as a picture or icon. The old adage, “A picture is worth a
thousand words,” rings true with today’s marketing gurus who believe they can
sell you anything if they can show it to you. People need to see vivid imagery
to give themselves perspective.
According to George A. Miller (founder of the Center for Cognitive Studies at
Harvard), we mere mortals tend to have a memory capacity of 7 + –2 items
(Nelson Cowan revised this to 4 + –1 in 2000); yet, we can recall large
collections of images, especially those that form part of our habits, which our
brains are particularly fond of.
Why would you give the end user a static image button when you could show them
an animated response to their choice? Why would the end client be happy having
to rely on old data when they could be viewing the information live and in a
graphical representation? The quick answer is they won’t be happy. If your
company’s competition provides a better user experience in their products, you
shouldn’t expect to keep your job for much longer.
When designed correctly and composed with perfect harmony, a WPF application
will give users an extremely positive experience. In some cases, people will
forget they are using a computer and feel at one with the application. I have
witnessed people who are single finger typists who suddenly discover extra
fingers. The positive experience has added to their productivity.
You would have at one time or another experienced these really high levels of
positive flow and productivity because the most common side effect is losing
track of time. Time flies when you are having fun and enjoying yourself.
Again, when applications are built with the cooperation of the designer and the
application developer, the end user will have no doubts as to what they are
doing, what has just occurred, and how they should proceed next. With WPF there
is simply no excuse for not delivering fantastic user experience. If you become
a XAML architect, you could ensure the application delivers the appropriate
user experience.
Having a well-designed product in terms of usability and visual appeal will
ensure that your company earns development costs back in the long term because
of the loyalty that a professional, easy to use, and fun application brings.
Positive feelings are also transferred to a brand so, in the case of a publicly
released piece of software, happy users are much more inclined to use new,
different, and simple applications. Most importantly, they are likely to tell
their friends and colleagues about it.
The end user demands perfection. We (the collective industry) can’t expect them
to keep shelling out for new hardware every 18–24 months if we are not going to
make them feel good about their purchases by giving them a positive experience.
Would you buy a sports car if the seats where uncomfortable, the suspension was
rubbish, and the driving experience was not up to the level that you
expected—even if the motor was an absolute beast? Maybe...maybe not.
Maybe next time, instead of buying a PC, the user will go with a fruitier choice
of computer, to see what it has to offer. If this happens too often, you and or
I may lose our jobs.
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