Java is a popular 3rd generation Object Oriented programming language. It was
invented in 1991 by James Gosling. Previously it was known as Oak. Java was
developed by Sun Microsystems.
Following are the attributes/features of the first application language of World
Wide Web.
Simple According to development point of view, Java is simple to develop and
consists of features of the languages like C and C++.
Object Oriented Everything written in java is in the form of Objects. So, Java is
truly an Object Oriented language.
Distributed Java is made for creating application on the internet/web and it has
the ability to share data and code by using remote object. That’s why it said
to have distributed characteristic.
Platform independent An important feature of the java as compared to other programming
language is that it is platform independent.
Multithreaded
Multithreaded means ability to handle multiple tasks simultaneously.
This means that we need not wait for the execution of one task before starting
the second task.
Robust and Secure Java is strict towards compile time and run time checking for the data
type. It incorporates concept of exception handling and it also provides
security from the thread and viruses.
High performances Performance of the java language is very high due to use of the byte
code as an intermediate code. Overall execution speed of the java program is
very fast.
Dynamic Java is dynamic in nature and it is capable of linking to new classes,
libraries, methods etc. It also supports a function written in the other
language and fetches that function dynamically in a program.
JDK environment:
Java language comes with a number of classes, method variables, packages and
development tools. This altogether is known as Java Development Kit (JDK).
Java Development Kit consists of following things.
Javac:
It is the java compiler which translates source code to the byte code format
for the understanding of interpreter.
Java:
Means Java interpreter which runs the program by reading and interpreting the
file in byte code format.
appletviewer:
It enables us to run applet program (without using web browser).
javadoc:
Java source code file documentation which is created in HTML.
Jdb: To find out the error in program we have to use Java
debugger.
Object Oriented concepts with respect to Java
Java is an Object Oriented Language. This means that each and everything written
in java is in the form of objects and classes.
Object: object is anything which can exist.
E.g.- book ,computer, student etc.
Object = properties + behavior
In java all the arrays and primitive type data are also available in the form
of an object.
Static variables and methods are written inside the class.
An object oriented language possesses the following features.
1. Classes and objects
2. Abstraction
3. Inheritance
4. Polymorphism
5. Encapsulation
Java possesses all of them.
Difference between C++ and JAVA
C++
C++ is not purely object oriented language.
C++ supports multiple inheritance.
C++ supports pointer concept
There are three access specifiers in C++ viz. Public, Private, Protected.
C++ supports Operator overloading.
Constructor and destructor concept are available in C++
JAVA
Java is purely object oriented language
Multiple inheritance is not available but there are means to reach it.
Java doesn’t support pointer.
Four access specifiers are available in java viz. Public, Private, Protected
& default.
Java doesn’t have this concept.
Java only has constructor concept. , Destructor concept is not available in
java.
Java Programming Fundamentals:
Java being an object oriented language, two types of programs can be developed
in it:
1. Stand-alone application
2. Web applets
Stand-alone application: program which is written in java to
complete certain task on local computer is known as stand-alone program.
Web applets: applet is the small java program developed for the
web application and applet is located on server. It gets downloaded to local
system and before executing the code.
Structure of java program
To learn any language, the best way is to execute some basic programs. Here I am
writing basic hello word program.
Program 1 :
Hello.java
class Hello
{
public
static void main(String args[])
{
System.out.println(“Hello java user”);
}
}
From 1st program you can understand how to write the code.
Here I am explaining program line by line.
Class declaration
The 1st line :
class Hello
Declare the class named Hello. Class is a predefined keyword available in java.
Opening brace
Every class available in java starts with “{” and ends with “}” because java is
object oriented language and each and everything written in it in inside the
class.
Main method declaration
The line is
public static void main(String args[])
here we are defining the method main(). Every java program must include main()
method.
Public : we are using public keyword for deciding the access
i.e public is the access specifier that decides the scope.
Static :static keyword specifies that we are able to create
only single copy of the method throughout the program. So only one main()
method will be available in a whole Java program.
void: This keyword states that main method does not return any
value.
main() : main() is the predefine method available in java and
execution of program always starts from main() method.
String args[] : It is the parameter to the main method which
contain array of the objects of type String with array name args.
Output line
Line is
System.out.println(“Hello java user”);
println() method is the member of out object which is the static data member of
a System class. println() method always puts the cursor to the next line.
Comments in Java:
Comment is the description of the features of the programming code. Java permits
two types of comment.
1. single line comments.
2. multiline comments.
Single line comment
This comment is used for writing comment for single line by using double slash
symbol “//”.
Eg. //this is the comment for one line
Multiline comment
This comment is used for more than one line by using opening “/*” symbol and
ending “*/” symbol. Comment statements are enclosed within these symbols.
Eg./* this is the
Multi line comment */
Java program structure
General structure of Java program is as follows
Comment for documentation : this section is optional and
contains name of the program using comment.
Package statement: It is the first statement used to declare
the package name. It is an optional field.
Import statement : Used to load another class in your program.
It is an optional statement.
Interface statement: It is same like class but contains group
of method declaration. It is an optional statement.
Class definition : It may be possible that java contains more
than one class definition . It is an optional field depending on user
programming logic.
Main method class : Since execution of java program starts from
main() method, main class contains object of the other classes and it is a
compulsory field.
Data types in java
For storing data in memory some memory location is required which can hold that
data. Depending on the size of memory, data is classified into different data
types.
Integer data type: Number without fractional part or decimal
point.
It is declared as
int a=120;
Following table shows list of data type
Data Type
Size
Range
Byte
1 byte
-128 to +127
Short
2 byte
-32768 to +32767
Int
4 byte
-2147483648 to +2147483647
Long
8 bytes
-9223372036854775808 to +9223372036854775807
Float Data type: used to represent a number with decimal point
E.g. float a=3.14;
Data Type
Size
Range
Float
4 byte
-3.4e38 to -1.4e-45 for negative values and 1.4e-45 to 3.4e38 for positive
values
Double
8 byte
-1.8e308 to -4.9e-324 for negative value and 4.9e-324 to 1.8e308 for positive
value
Character data type: for storing single character,we use this
data type
Data Type
Size
Range
Char
2 byte
0 to 65535
String data type: it represents group of the characters
String s=”India”;
Boolean data type: Represents only 2 values true or false
boolean b=true;
variables
Name given to the storage location is known as variable and it must be declared
before using it in a program.
Variables are separated by using commas. Every statement is terminated by a
semicolon.
E.g. int a=10, b=5;
char b=’x’;
Operators:
Java is very rich in operators and maximum operators are distinguished in 4
types.
1. Arithmatic operator: An operator which is used for the
mathematical calculation is known as an arithmetic operator.
Operator symbol
Name of operator
+
Addition
-
Substations
*
Multiplication
/
Division
%
Modulus
++
Increment
--
Decrement
These are some operators we use in arithmetic operations. The operands used for
arithmetic operation must be numeric type .
2. Relational operator: This operator specifies relationship
between operands..
Operator symbol
Name of operator
==
Equal to
!=
Not equal to
>
Greater than
<
Less than
>=
Greater than or equal to
<=
Less than or equal to
3. Logical operator: operator which uses Boolean value and
provide desired output.
Operator symbol
Name of operator
&
Logical AND
|
Logical OR
&&
Short circuit AND
||
Short circuit OR
!=
Not equal to
==
Equal to
4. Bitwise operator: This type of operator is applicable for int, short, char,
byte.
Operator symbol
Name of operator
~
Bitwise unary NOT
&
Bitwise AND
I
Bitwise OR
>>
Shift right
<<
Shift left
>>>
Shift right zero fill
>>>=
Shift right zero fill assignment
<<=
Shift left assignment
Keywords
Java reserves some predefined words for programming purpose, called as keywords.
There are 50 such keywords …
abstract
assert***
boolean
break
byte
case
catch
char
class
continue
default
float
for
goto*
super
switch
synchronized
this
throw
throws
transient
try
while
Void
If
implements
import
instanceof
int
interface
long
native
new
package
private
protected
public
return
short
static
do
double
else
enum****
extends
final
finally
volatile
Naming convention
It provides rules which must be followed by java programmer at the time of
providing a name to the package, class method.
Package-package contains classes and method and interface name
of the package written in small letter format.
Eg .java.util
java.io etc
Class: It is the framework for creating object. Class consists
of the properties and methods. Class name always start with capital word.
E.g. String
System etc.
Constant : Represent all fixed value like PI ,etc
E.g. PI
MAX_VALUE etc
All keywords : Must be written with small letter.
E.g. public
void etc
Decision making statement
Statements which are able to take decision depending on the condition are known
as decision making statement.
Mainly there are two decision making statements available in java.
1. If statement
2. Switch statement
If statement is very powerful decision making statement .
Syntax:
If(condition)
If statement can be written in the different format:
a) Simple if
b) If _ _ else
c) Nested if_ _ else statement
a) Simple if statement
E.g.;
----------
if (a>b)
System.out.println(“a is greator”);
b) If_ _ else statement
E.g.
if(x==1)
x=x+1;
else
x=x-1;
c) Nesting of if_ _ else statement
E.g.
if(a>b)
{
if(a>c)
{
System.out.println(“A is greater”);
}
else
-----------
-----------
}
Switch statement :switch condition checks and compares the
value with the given list of cases and executes the particular case.
E.g. Int x=8
switch(x)
{
case 10:
case 9:
case 8:
---------
------------------
break;
case 7:
----------------
----------------
break;
default:
---------------
---------------
}
----------------
---------------
Iterative statements
Statements which execute any condition repeatedly are known as iterative
statements.
In java this type of iterative statements are called as looping statements. They
consist of following:
1. for loop: For loop is the very important loop control
structure
This loop executes and prints the value of ‘i ‘ five times. The initial value
of variable ‘i’ is zero and it will be incremented up to 4. This means the loop
will be executed 5 times.
2. while loop : among all the looping statements, this is the
simplest looping statement in java .
Syntax:
while(condition)
{
------------------
}
E.g.int no,i=0;
while(no<10)
{
i=i+no;
}
In while loop if condition is true then it executes all body of the loop and if
it is false then it comes out of the loop.
3.do while loop:
This loop executes the condition and looping statements at least one time
irrespective of condition being true or false. This looping structure first
executes the block and then checks the condition.
Syntax:
do
{
----------;
}
While(condition);
E.g.int i=1;
do
{
System.out.println(i);
i++;
}While(i<10);
Type casting
Converting one data type into another data type is known as type casting.
Two types of castings are done in java viz.
1. Automatic type casting
2. Generic type casting
1. Automatic type casting: In this type of the casting lower
type of the datatype automatically gets converted into the higher type and
results always in higher type.
Syntax :
(typename)expression
E.g. i=(int) 10.5
Here, 10.5 converted to int type.
Z=(int )x+y
Here, result of x+y is converted into integer value.
2. Generic type cast: To retrieve elements from collection we
have to use this type of type casting. It manipulates group of the data into
single unit.
Syntax:
class classname<type >
E.g.
ArrayList<integer> a=new ArrayList<Integer>();
Arrays
Arrays represent group of variables of same data type. We can use arrays for
storing multiple values of the same datatype . So rather than declaring a large
number of variables we can do use arrays.
Syntax:
Datatype arrayname[size]
E.g. int a[10];
This creates array with name ‘a’ which is able to store 10 values of integer
values.
Arrays are divided into the 2 types as follows
1. Single dimensional array
2. Multi dimensional array
Single dimensional array: it is also known as 1D array. It
represents only one dimension - may be row or column. Arrays always starts with
the index zero i.e. array[0].
Syntax :
Datatype arrayname [ ] =new datatype [ size ];
E.g. int a[]=new int [10];
Here we declared an array with datatype integer and array size 10 .
10 variables are as?
a[0] ,a[1] ,a[2],_ _ _ _ _ _ _a[9];
so from 0 to 9 means total 10 elements can be stored in Array.
We can declare array in following manner also.
int a[]-{10,20,30,40,50};
means a[0]=10;
a[1]=20;
a[2]=30;
a[3]=40;
a[4]=50;
Similarly we can create arrays for other data type.
Multi dimensional array:
Multi dimensional array consists of two or more than 2 dimensions like (2D,3D _
_ _ )
Two dimensional array: Two dimensional arrays are represented in the form of
rows and column. We can represent this type of data in the form of table.
Syntax:
int a[][]=new int [3][3];
a[0][0]=10;
a[0][1]=20;
a[0][2]=30;
a[1][0]=40
a[1][1]=50;
a[1][2]=60;
a[2][0]=70;
a[2][1]=80;
a[2][2]=90;
Means this array is able to store 9 elements in following format:
10 20 30
40 50 60
70 80 90
This is also known as matrix.
Three dimensional array: If you want to handle group of the
element belonging to other group, you need to use three dimensional array.
In this manner we can declare multi dimensional arrays.
String
Sequence of the characters is known as string. In java, string is both a
datatype as well as a predefined class from the object class which is available
in lang package.
In java we can also call class as data type but it is user defined data type.
Syntax
String stringname;
stringname =new String (“string”);
E.g. String a;
a=new String (”Hello”);
String array: we can also create array of the string.
Syntax:
String arrayname[] =new String [size ];
E.g. String a[]=new String[3];
Here we can store three string values.
String method: String class consists of a lot of methods. Few
methods are as
Method
Task
S=s1.toUpperCase()
Convert s1 to uppercase
S=s1.toLowerCase()
Convert s1 to lowercase
s.equals(s1)
Check for equality of string
s.compairTo(s1)
Compare 2 string
s.substring(x)
Identify substring from main string
StringBuffer class: It is the class related to the string
class. String creates string of fixed size while stringBuffered creates string
of variable size. We can perform the insertion updating in string. There are
some methods available for string manipulation.
Method
Task
s.append(s1)
Attached string s1 to string s
S.insert(n, s1)
Insert s1 at position n in string s
s.setChartAt(n,’a’)
Modify n character to a
Like this we can use methods and update the string.
Creating classes and objects
Java is an object oriented language and without class we cannot create objects.
Properties and behaviors are written in the classes .
class provide the packing to the variables and methods and depending on that we
can create an object.
How to define the class?
Class is the user define data type and syntax for defining the class are as
follows
class Demo
{
int x=10;
void display()
{
System.out.println(“value=”+x);
}
}
In similar manner if you have more than one class or you want to use method of
another class in your program then you have to create object of that class
E.g.
class Demo
{
int x=10;
void display()
{
System.out.println(“value=”+x);
}
}
class sample
{
public static void
main(String a[])
{
Demo d=new
Demo();
d.display();
}
}
In above program we’ve created ‘d ‘ as an object of the class
Demo in class Sample and using that object we are able to call the display()
method of the class Demo. For initializing the object we have to use new
keyword .
Access specifiers: In java there are 4 access specifiers
available. These are as follows
Private: It means that the members of the class are not accessible anywhere
except that class.
Protected: Members are accessible anywhere but within the same directory only.
Public: member can be accessed anywhere outside the class
Default: if any access specifier is not specified then by default access
specifies is default; default member access only in same directory.
E.g.
Public String S=”Hello”;
public void display();
like this we can able to create member and method as public, private,
protected.
Constructor
Special type of method available in java which enables object itself when it is
created, it is known as constructor.
Constructor has following characteristics:
Constructor name and classname must be same and it must end with the pair of
the round brackets (i.e. opening and closing)
Constructor doesn’t have any return type, not even void.
Constructor may or may not have parameter.
Constructor gets called automatically at the time of creation of the object.
Constructor gets called whenever you create object. This means it gets called
after every creation of the object.
Mainly constructor is divided into two types:
1. Default constructor : It is used when you want to initialise
object without value.
E.g.
class Demo
{
int x,y;
Demo()// Default constructor
{
x=0;
y=0;
}
}
class Sample
{
Public static void
main(String a[])
{
Demo d=new Demo(); //calling default constructor
}
}
2. Parameterized constructor: At the time of object instantiation, constructor
is invoked automatically by passing certain values.
E.g.
class Demo
{
int x,y;
Demo(int p, int q)//
parameterized constructor
{
x=p;
y=q;
}
}
class Sample
{
Public static void
main(String a[])
{
Demo d=new Demo(10,20); //calling Parameterize constructor
}
}
Garbage collection
In java, like c++ , destructor is not there but memory which is
allotted dynamically must get released and technique used to do this is known
as garbage collection. When no reference to an object exists
then that type of object is considered as an object not required in the program
and it gets destroyed by garbage collect. It executes automatically at the time
of execution of the program.
Finalize() method
Sometime object needs to perform some task after it is
destroyed. For example consider that some resources are held by some object and
you want object must free the resources before it get destroyed and to handle
such situation java provides option called as finalize method.
Garbage collection runs in timely manner and java runtime call finalize()
method.
Syntax:
Protected void finalize()
{
//code
}
Inheritances
Acquiring the properties and behavior of a class in other class is known as
inheritance.
In inheritance, new class can acquire all the features of the class from where
it is derived. For incorporating all the properties we have to use one keyword
known as extends.
From given syntax if you want to use properties from class A in class B then you
have to extends.
In java, inheritances are mainly divided in to the 3 types
1. Single inheritance: In this type of inheritance one base
class and one derived class is available.
E.g.
class A
{
//body
}
class B extends A
{
//body
}
class Demo
{
public void display()
{
System.out.println("in Demo");
}
}
class Demo1 extends Demo
{
public void display1()
{
System.out.println("In demo1");
}
}
class Sample
{
public static void main(String arg[])
{
Demo1 d=new
Demo1();
d.display1();
d.display();
}
}
From above example you can see that we’ve just created object of the derived
class and by using that we can call the method of the base class.
2. Multilevel Inheritance: In this type of inheritance, total
three or more than three classes are available and each of them is related to
its superior class.
class Demo
{
int x;
Demo(int x)
{
this.x=x;
}
public void display()
{
System.out.println("value of x="+x);
}
}
class Demo1 extends Demo
{
int y;
Demo1(intx,int y)
{
super(x);
this.y=y;
}
public void display1()
{
super.display();
System.out.println("value of y="+y);
}
}
class Demo2 extends Demo1
{
int z;
Demo2(intx,inty,int z)
{
super(x,y);
this.z=z;
}
public void display2()
{
super.display1();
System.out.println("value of z="+z);
}
}
class Sample
{
public
static void main(String arg[])
{
Demo2 d=new Demo2(10,20,30);
d.display2();
}
}
In above program we have three classes named as Demo,Demo1 and Demo2. Demo2
extends Demo1 and Demo1 extends Demo.By using this, we can acquire multilevel
inheritance but in given program three new concepts are there, these are as
follows.
super() method: We use this method with the constructor and it
is only used for passing parameter to the constructor of the base class and it
must be the 1st statement in the constructor. Only then it will be able to call
and pass value to the constructor of base class
In above program we’ve created constructor of Demo2 and passed
values to the Demo1 and Demo by using super method.
super keywords: This keyword we have to use to call the
variable or method of the base class .
In above program we’ve called the display method by using the
super keyword.
this keyword: use of this keyword is to refer to the current
object and when objects are redundant then we have to use this keyword. In
above code we’ve written this keyword inside the constructor to distinguish the
object.
3. Hierarchical Inheritances: In this type of inheritance one
base class is available and two or more than two classes can extends the base
class.
E.g. class Demo
{
//body
}
class Demo1 extends Demo
{
//body
}
class Demo2 extends Demo
{
//body
}
In java we have one restriction - extends only one class at a time. So, it is
not possible to achieve multiple inheritance but by using the concept of
interface we can achieve it.
Interface
In java, interface is also like class. It also contains methods and variables
with the difference that interface defines only abstract methods and final
fields. This means that interface does not consist of the body, so, the
responsibility goes to the class which wants to use the interface.
Using interface we can able to achieve multiple inheritances.
Multiple inheritance
Multiple inheritance means more than two base classes are there with only one
derived class. To achieve this type of inheritance we have to use interface.
E.g.
interface Demo
{
public void dis();
}
class Demo1
{
public void display1()
{
System.out.println("In Demo1");
}
}
class Demo2 extends Demo1 implements Demo
{
public void dis()
{
System.out.println("In Demo");
}
public void display2()
{
System.out.println("In Demo2");
}
}
class Sample
{
public static void main(String
arg[])
{
Demo2 d=new
Demo2();
d.dis();
d.display1();
d.display2();
}
}
The above example shows us - how we can achieve multiple inheritance with the
help of interface.
Polymorphism: Ability to exist in different forms is known as
polymorphism. Variable or method having different forms is also known as
polymorphism.
Method overloading: Method overloading means when object performs similar task
with the use of different parameters.
E.g.
class Demo
{
intx,y;
Demo(inta,int b)
{
x=a;
y=b;
}
Demo(int p)< BR>
{<BR> X=y=p;
}
}
class Sample
{
public static void main(String
arg[])
{
Demo
d=new Demo(10,20);
Demo
d1=new Demo(30);
}
}
Method overriding: When two or more parents and child classes contain method
with same name and same signature it is called as method overriding.
E.g.
class Demo
{
void dis()
{
System.out.println("In Demo");
}
}
class Demo1
{
void dis()
{
System.out.println("In Demo1");
}
}
class Sample
{
public static void
main(String args[])
{
Demo1
d=new Demo1();
d.dis();
}
}
o/p :In Demo1
Nesting and Inner classes : Defining the class within another
class is known as nested classes. Scope of this class is within the boundary of
original class only.
class Sample
{
public static void
main(String arg[])
{
Demo d=new Demo();
d.display();
}
}
Final
Final variable : we use final keyword in front of variable to
fix the value of that variable .
E.g. finalint x=10;
Final method : If you want to prevent overriding of the method
then you have to use the final keyword in front of the method which you don’t
want to override.
Eg.
finalvoid dis(){}
Final class : if you want to prevent your class from being
inherited, you need to write final keyword in front of the class.
final class Demo
{
// class Body
}
Abstract Method
Method without a body is known as an abstract method and it always starts with
keyword abstract. We use this type of method when we want it to perform
different tasks based on the object called
Abstract class
Class which contains 0 or more abstract methods is known as abstract class
Syntax :abstract class Demo
{
abstract void dis();
}
The above example explains - how to declare the abstract class and method &
that by using inheritance concept you can override the abstract method.
Difference between interface and abstract class
Abstract class
Interface
It used when some common features are needed to be shared by all objects.
It is used when all features are needed to be shared differently to different
object.
If abstract class is there then it is the task of the programmer to write other
classes.
If interface is written then it is up to third party how to implement.
All abstract methods must be implemented in all sub classes.
All methods in interface must override all methods in implemented class.
It contains instance variables.
Interface can not contain instance variable. It only has constants.
Packages
Package is the collection of the classes and interfaces.
In general terms we can also say that folder or directory is also a package.
Classes we use for reusability of the code
For creating group of related classes
Using package we can hide the classes and interface
Packages are divided into the two types
1. Built- in package
2. User defined package
Built-in package : Packages which are already available in java
are known as built-in packages. It provides all the information about classes,
interfaces and methods available. Java is very rich in package. By using
classes, it is easy for programmer to develop own application using in-built
facility of package.
For using package in application, we have a keyword known as “import” and after
that you have to specify the package name.
Some of the predefined packages are as follows
java.util: this package stands for utility purpose. This
package contains all classes related to date and time & interfaces like
Stack ,linkListHashtableetci.e collection classes.
Java.awt : It is also known as GUI package i.e graphical user
interface package used for GUI development.
Java.net : Stands for networking purpose i.e for client server
communication in programming - it provides the classes.
Some of the other packages are java.lang, java.sql, java.applet etc
User defined package:
Package which is created by user of java is known as user defined package. It is
also used in the same way like built- in package using keyword “import “.
Following is the procedure for creating package:
- Create directory or package and after creation start writing java program
inside that package with starting keyword
- package packagename //for creating package
- packagepackagename.subpackage //creating package inside the package
- Write all classes and methods as simple as normal program and classes and
method which you want to use from that program. Make them as public for
accessibility .
- To use that package in your program, simply write
importpackagename.*; // * means all class or you have to mention class name
- Create object of the class and use it as like as simple classes.
E.g.
create package p1 and write code of class Demo
package p1;
public class Demo
{
public void dis()
{
System.out.println(“inside the package”);
}
}
import p1.*;
class Sample
{
public static void
main(String arg[])
{
Demo d=new Demo();
d.dis();
}
}
o/p : inside the package
Exception handling
Abnormal condition which occurs at the time of running the program is known as
exception. Since exception occurs at the time of running the program so it is
also known as run time exception.
Exception is also a predefined class available in java .
Exceptions are divided into the two types:
1. Checked exception
2. Unchecked exception
Checked exception : This type of exception is handled by using
the code with the help of try catch blocks by the user. This type of exceptions
are extended from java.lang.Exception class.
Unchecked exception : This type of exception is not handled by
the user, it is handled by the JVM. These exceptions extend from
java.lang.RuntimeException class.
Exception handling code Try catch block
Throwing exception and catching it is done by using the try and
catch block respectively.
class Sample
{
public static void
main(String ar[])
{<
BR> inta=10,b=20;
if( a>b)
{
throw new Userdefine()
}
else
{
System.out.println(“A is less than B”);
}
}
}
The above example explains - how we can create our user defined exception.
throws
throws is predefined keyword available in java and it is used when method create
particular type of exception while in process.
If you want to use throws keyword with method then it is known as ducking.
class Sample
{
public static void main(String ar[])throws IOException
{
Demo d=new Demo();
d.dis();
}
}
From above example you can understnd how we can use throws.
finally
Finally block is generally used after the try or try and catch block. Because it
gives us guarantee that it must get executed and that’s why it is used for file
closing and releasing of the resources purpose.
Syntax:
try
{
code
}
finally
{
code
}
Or
try
{
code
}
catch(---)
{
code
}
finally
{
code
}
User defined exception
Class or exception which is defined by the user is known as user defined
exception and for that keyword throw is used.
class Sample
{
public static void
main(String ar[])
{<
BR> inta=10,b=20;
if(
a>b)
{
throw new Userdefine()
}
else
{
System.out.println(“A is less than B”);
}
}
}
Here we’ve created exception with name Userdefine and we used the predefined
class Exception to create user define exception and we used that exception by
using keyword throw.
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